Visuospatial perspective taking in a dynamic environment: perceiving moving objects from a first-person-perspective induces a disposition to act.
Standard
Visuospatial perspective taking in a dynamic environment: perceiving moving objects from a first-person-perspective induces a disposition to act. / Kockler, H; Scheef, L; Tepest, R; David, Nicole; Bewernick, B H; Newen, A; Schild, H H; May, M; Vogeley, K.
in: CONSCIOUS COGN, Jahrgang 19, Nr. 3, 3, 2010, S. 690-701.Publikationen: SCORING: Beitrag in Fachzeitschrift/Zeitung › SCORING: Zeitschriftenaufsatz › Forschung › Begutachtung
Harvard
APA
Vancouver
Bibtex
}
RIS
TY - JOUR
T1 - Visuospatial perspective taking in a dynamic environment: perceiving moving objects from a first-person-perspective induces a disposition to act.
AU - Kockler, H
AU - Scheef, L
AU - Tepest, R
AU - David, Nicole
AU - Bewernick, B H
AU - Newen, A
AU - Schild, H H
AU - May, M
AU - Vogeley, K
PY - 2010
Y1 - 2010
N2 - Spatial perspective taking is an everyday cognitive process that is involved in predicting the outcome of goal directed behavior. We used dynamic virtual stimuli and fMRI to investigate at the neural level whether motion perception interacts with spatial perspective taking in a life-like design. Subjects were asked to perform right-left-decisions about the position of either a motionless, hovering (STATic) or a flying ball (DYNamic), either from their own (1PP) or from the perspective of a virtual character (avatar, 3PP). Our results showed a significant interaction of STIMULUS TYPE and PERSPECTIVE with significantly increased activation in right posterior intraparietal sulcus (IPS) for 1PPDYN condition. As the IPS is critically involved in the computation of object-directed action preparation, we suppose that the simple perception of potentially action-relevant dynamic objects induces a 'readiness for (re)action', restricted to the 1PP. Results are discussed against the background of current theories on embodiment and enactive perception.
AB - Spatial perspective taking is an everyday cognitive process that is involved in predicting the outcome of goal directed behavior. We used dynamic virtual stimuli and fMRI to investigate at the neural level whether motion perception interacts with spatial perspective taking in a life-like design. Subjects were asked to perform right-left-decisions about the position of either a motionless, hovering (STATic) or a flying ball (DYNamic), either from their own (1PP) or from the perspective of a virtual character (avatar, 3PP). Our results showed a significant interaction of STIMULUS TYPE and PERSPECTIVE with significantly increased activation in right posterior intraparietal sulcus (IPS) for 1PPDYN condition. As the IPS is critically involved in the computation of object-directed action preparation, we suppose that the simple perception of potentially action-relevant dynamic objects induces a 'readiness for (re)action', restricted to the 1PP. Results are discussed against the background of current theories on embodiment and enactive perception.
KW - Adult
KW - Humans
KW - Male
KW - Young Adult
KW - Motion Perception physiology
KW - User-Computer Interface
KW - Magnetic Resonance Imaging
KW - Image Processing, Computer-Assisted
KW - Imaging, Three-Dimensional
KW - Cerebral Cortex physiology
KW - Space Perception physiology
KW - Brain Mapping
KW - Reaction Time physiology
KW - Cerebellum physiology
KW - Depth Perception physiology
KW - Dominance, Cerebral physiology
KW - Orientation physiology
KW - Personal Construct Theory
KW - Psychomotor Performance physiology
KW - Social Environment
KW - Adult
KW - Humans
KW - Male
KW - Young Adult
KW - Motion Perception physiology
KW - User-Computer Interface
KW - Magnetic Resonance Imaging
KW - Image Processing, Computer-Assisted
KW - Imaging, Three-Dimensional
KW - Cerebral Cortex physiology
KW - Space Perception physiology
KW - Brain Mapping
KW - Reaction Time physiology
KW - Cerebellum physiology
KW - Depth Perception physiology
KW - Dominance, Cerebral physiology
KW - Orientation physiology
KW - Personal Construct Theory
KW - Psychomotor Performance physiology
KW - Social Environment
M3 - SCORING: Zeitschriftenaufsatz
VL - 19
SP - 690
EP - 701
JO - CONSCIOUS COGN
JF - CONSCIOUS COGN
SN - 1053-8100
IS - 3
M1 - 3
ER -