The Prevalence and Psychosocial Correlates of Internet Gaming Disorder
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The Prevalence and Psychosocial Correlates of Internet Gaming Disorder. / Wartberg, Lutz; Kriston, Levente; Thomasius, Rainer.
In: DTSCH ARZTEBL INT, Vol. 114, No. 25, 23.06.2017, p. 419-424.Research output: SCORING: Contribution to journal › SCORING: Journal article › Research › peer-review
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TY - JOUR
T1 - The Prevalence and Psychosocial Correlates of Internet Gaming Disorder
AU - Wartberg, Lutz
AU - Kriston, Levente
AU - Thomasius, Rainer
PY - 2017/6/23
Y1 - 2017/6/23
N2 - BACKGROUND: Internet gaming disorder (IGD) is the problematic use of computer games (whether online or offline) Its prevalence throughout Germany among children, adolescents, and young adults has not yet been estimated.METHODS: A representative sample of 1531 12- to 25-yearolds in Germany was studied in September 2016 with a standardized instrument (Internet Gaming Disorder Scale, IGDS). Sociodemographic and psychosocial data about the participants were also obtained. Prevalence estimates and binary logistic regressions were calculated (both with and without multiple imputations in the IGDS).RESULTS: The estimated prevalence of IGD among 12- to 25-year-olds in Germany is 5.7% (95% confidence interval: [4.5; 6.9]). In a sensitivity analysis taking multiple imputations into account, this value rose to 7.0% [5.8; 8.5]. The estimated prevalence was higher in males than in females: 8.4% [6.4; 10.4] versus 2.9% [1.7; 4.1], p<0.001. Statistically significant associations with IGD were seen for male sex, lower age, higher depressiveness, higher anxiety, and more frequent neglect of social contacts due to computer games.CONCLUSION: In view of the IGD prevalence estimates obtained in this study, further research on this disorder, its correlates, and its etiology is warranted, particularly longitudinal studies. Young persons with the psychosocial features mentioned above should be specifically asked about their use of computer games.
AB - BACKGROUND: Internet gaming disorder (IGD) is the problematic use of computer games (whether online or offline) Its prevalence throughout Germany among children, adolescents, and young adults has not yet been estimated.METHODS: A representative sample of 1531 12- to 25-yearolds in Germany was studied in September 2016 with a standardized instrument (Internet Gaming Disorder Scale, IGDS). Sociodemographic and psychosocial data about the participants were also obtained. Prevalence estimates and binary logistic regressions were calculated (both with and without multiple imputations in the IGDS).RESULTS: The estimated prevalence of IGD among 12- to 25-year-olds in Germany is 5.7% (95% confidence interval: [4.5; 6.9]). In a sensitivity analysis taking multiple imputations into account, this value rose to 7.0% [5.8; 8.5]. The estimated prevalence was higher in males than in females: 8.4% [6.4; 10.4] versus 2.9% [1.7; 4.1], p<0.001. Statistically significant associations with IGD were seen for male sex, lower age, higher depressiveness, higher anxiety, and more frequent neglect of social contacts due to computer games.CONCLUSION: In view of the IGD prevalence estimates obtained in this study, further research on this disorder, its correlates, and its etiology is warranted, particularly longitudinal studies. Young persons with the psychosocial features mentioned above should be specifically asked about their use of computer games.
KW - Journal Article
U2 - 10.3238/arztebl.2017.0419
DO - 10.3238/arztebl.2017.0419
M3 - SCORING: Journal article
C2 - 28683852
VL - 114
SP - 419
EP - 424
JO - DTSCH ARZTEBL INT
JF - DTSCH ARZTEBL INT
SN - 1866-0452
IS - 25
ER -