Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game

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Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game. / Kühn, S; Gleich, T; Lorenz, R C; Lindenberger, U; Gallinat, J.

In: MOL PSYCHIATR, Vol. 19, No. 2, 02.2014, p. 265-71.

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@article{3f3ac31992724b079a9d9e242b5edb9d,
title = "Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game",
abstract = "Video gaming is a highly pervasive activity, providing a multitude of complex cognitive and motor demands. Gaming can be seen as an intense training of several skills. Associated cerebral structural plasticity induced has not been investigated so far. Comparing a control with a video gaming training group that was trained for 2 months for at least 30 min per day with a platformer game, we found significant gray matter (GM) increase in right hippocampal formation (HC), right dorsolateral prefrontal cortex (DLPFC) and bilateral cerebellum in the training group. The HC increase correlated with changes from egocentric to allocentric navigation strategy. GM increases in HC and DLPFC correlated with participants' desire for video gaming, evidence suggesting a predictive role of desire in volume change. Video game training augments GM in brain areas crucial for spatial navigation, strategic planning, working memory and motor performance going along with evidence for behavioral changes of navigation strategy. The presented video game training could therefore be used to counteract known risk factors for mental disease such as smaller hippocampus and prefrontal cortex volume in, for example, post-traumatic stress disorder, schizophrenia and neurodegenerative disease.",
keywords = "Brain, Female, Functional Laterality, Hippocampus, Humans, Magnetic Resonance Imaging, Male, Motivation, Nerve Fibers, Unmyelinated, Neuronal Plasticity, Organ Size, Orientation, Practice (Psychology), Prefrontal Cortex, Space Perception, Surveys and Questionnaires, Thinking, Time Factors, Video Games, Young Adult",
author = "S K{\"u}hn and T Gleich and Lorenz, {R C} and U Lindenberger and J Gallinat",
year = "2014",
month = feb,
doi = "10.1038/mp.2013.120",
language = "English",
volume = "19",
pages = "265--71",
journal = "MOL PSYCHIATR",
issn = "1359-4184",
publisher = "NATURE PUBLISHING GROUP",
number = "2",

}

RIS

TY - JOUR

T1 - Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game

AU - Kühn, S

AU - Gleich, T

AU - Lorenz, R C

AU - Lindenberger, U

AU - Gallinat, J

PY - 2014/2

Y1 - 2014/2

N2 - Video gaming is a highly pervasive activity, providing a multitude of complex cognitive and motor demands. Gaming can be seen as an intense training of several skills. Associated cerebral structural plasticity induced has not been investigated so far. Comparing a control with a video gaming training group that was trained for 2 months for at least 30 min per day with a platformer game, we found significant gray matter (GM) increase in right hippocampal formation (HC), right dorsolateral prefrontal cortex (DLPFC) and bilateral cerebellum in the training group. The HC increase correlated with changes from egocentric to allocentric navigation strategy. GM increases in HC and DLPFC correlated with participants' desire for video gaming, evidence suggesting a predictive role of desire in volume change. Video game training augments GM in brain areas crucial for spatial navigation, strategic planning, working memory and motor performance going along with evidence for behavioral changes of navigation strategy. The presented video game training could therefore be used to counteract known risk factors for mental disease such as smaller hippocampus and prefrontal cortex volume in, for example, post-traumatic stress disorder, schizophrenia and neurodegenerative disease.

AB - Video gaming is a highly pervasive activity, providing a multitude of complex cognitive and motor demands. Gaming can be seen as an intense training of several skills. Associated cerebral structural plasticity induced has not been investigated so far. Comparing a control with a video gaming training group that was trained for 2 months for at least 30 min per day with a platformer game, we found significant gray matter (GM) increase in right hippocampal formation (HC), right dorsolateral prefrontal cortex (DLPFC) and bilateral cerebellum in the training group. The HC increase correlated with changes from egocentric to allocentric navigation strategy. GM increases in HC and DLPFC correlated with participants' desire for video gaming, evidence suggesting a predictive role of desire in volume change. Video game training augments GM in brain areas crucial for spatial navigation, strategic planning, working memory and motor performance going along with evidence for behavioral changes of navigation strategy. The presented video game training could therefore be used to counteract known risk factors for mental disease such as smaller hippocampus and prefrontal cortex volume in, for example, post-traumatic stress disorder, schizophrenia and neurodegenerative disease.

KW - Brain

KW - Female

KW - Functional Laterality

KW - Hippocampus

KW - Humans

KW - Magnetic Resonance Imaging

KW - Male

KW - Motivation

KW - Nerve Fibers, Unmyelinated

KW - Neuronal Plasticity

KW - Organ Size

KW - Orientation

KW - Practice (Psychology)

KW - Prefrontal Cortex

KW - Space Perception

KW - Surveys and Questionnaires

KW - Thinking

KW - Time Factors

KW - Video Games

KW - Young Adult

U2 - 10.1038/mp.2013.120

DO - 10.1038/mp.2013.120

M3 - SCORING: Journal article

C2 - 24166407

VL - 19

SP - 265

EP - 271

JO - MOL PSYCHIATR

JF - MOL PSYCHIATR

SN - 1359-4184

IS - 2

ER -