Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature


Standard

Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature
. / Kühn, Simone; Gallinat, Jürgen; Mascherek, Anna.

In: DIALOGUES CLIN NEURO, Vol. 21, No. 3, 09.2019, p. 319-330.

Research output: SCORING: Contribution to journalSCORING: Review articleResearch

Harvard

APA

Vancouver

Bibtex

@article{af46b4f38ff249628c18109ec8758440,
title = "Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature
",
abstract = "Video gaming as a popular form of leisure activity and its effect on cognition, brain function, and structure has come into focus in the field of neuroscience. Visuospatial cognition and attention seem to benefit the most, whereas for executive functions, memory, and general cognition, the results are contradictory. The particular characteristics of video games driving these effects remain poorly understood. We critically discuss major challenges for the existing research, namely, the lack of precise definitions of video gaming, the lack of distinct choice of cognitive ability under study, and the lack of standardized study protocols. Less research exists on neural changes in addition to cognitive changes due to video gaming. Existing studies reveal evidence for the involvement of similar brain regions in functional and structural changes. There seems to be a predominance in the hippocampal, prefrontal, and parietal brain regions; however, studies differ immensely, which makes a meta-analytic interpretation vulnerable. We conclude that theoretical work is urgently needed.
.",
keywords = "Attention/physiology, Brain/diagnostic imaging, Cognition/physiology, Executive Function/physiology, Humans, Magnetic Resonance Imaging/trends, Memory/physiology, Neuronal Plasticity/physiology, Video Games/psychology",
author = "Simone K{\"u}hn and J{\"u}rgen Gallinat and Anna Mascherek",
note = "{\textcopyright} 2019, AICH – Servier GroupCopyright {\textcopyright} 2019 AICH – Servier Group. All rights reserved.",
year = "2019",
month = sep,
doi = "10.31887/DCNS.2019.21.3/skuehn",
language = "English",
volume = "21",
pages = "319--330",
journal = "DIALOGUES CLIN NEURO",
issn = "1294-8322",
publisher = "Servier International",
number = "3",

}

RIS

TY - JOUR

T1 - Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature


AU - Kühn, Simone

AU - Gallinat, Jürgen

AU - Mascherek, Anna

N1 - © 2019, AICH – Servier GroupCopyright © 2019 AICH – Servier Group. All rights reserved.

PY - 2019/9

Y1 - 2019/9

N2 - Video gaming as a popular form of leisure activity and its effect on cognition, brain function, and structure has come into focus in the field of neuroscience. Visuospatial cognition and attention seem to benefit the most, whereas for executive functions, memory, and general cognition, the results are contradictory. The particular characteristics of video games driving these effects remain poorly understood. We critically discuss major challenges for the existing research, namely, the lack of precise definitions of video gaming, the lack of distinct choice of cognitive ability under study, and the lack of standardized study protocols. Less research exists on neural changes in addition to cognitive changes due to video gaming. Existing studies reveal evidence for the involvement of similar brain regions in functional and structural changes. There seems to be a predominance in the hippocampal, prefrontal, and parietal brain regions; however, studies differ immensely, which makes a meta-analytic interpretation vulnerable. We conclude that theoretical work is urgently needed.
.

AB - Video gaming as a popular form of leisure activity and its effect on cognition, brain function, and structure has come into focus in the field of neuroscience. Visuospatial cognition and attention seem to benefit the most, whereas for executive functions, memory, and general cognition, the results are contradictory. The particular characteristics of video games driving these effects remain poorly understood. We critically discuss major challenges for the existing research, namely, the lack of precise definitions of video gaming, the lack of distinct choice of cognitive ability under study, and the lack of standardized study protocols. Less research exists on neural changes in addition to cognitive changes due to video gaming. Existing studies reveal evidence for the involvement of similar brain regions in functional and structural changes. There seems to be a predominance in the hippocampal, prefrontal, and parietal brain regions; however, studies differ immensely, which makes a meta-analytic interpretation vulnerable. We conclude that theoretical work is urgently needed.
.

KW - Attention/physiology

KW - Brain/diagnostic imaging

KW - Cognition/physiology

KW - Executive Function/physiology

KW - Humans

KW - Magnetic Resonance Imaging/trends

KW - Memory/physiology

KW - Neuronal Plasticity/physiology

KW - Video Games/psychology

U2 - 10.31887/DCNS.2019.21.3/skuehn

DO - 10.31887/DCNS.2019.21.3/skuehn

M3 - SCORING: Review article

C2 - 31749656

VL - 21

SP - 319

EP - 330

JO - DIALOGUES CLIN NEURO

JF - DIALOGUES CLIN NEURO

SN - 1294-8322

IS - 3

ER -