Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature
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Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature . / Kühn, Simone; Gallinat, Jürgen; Mascherek, Anna.
In: DIALOGUES CLIN NEURO, Vol. 21, No. 3, 09.2019, p. 319-330.Research output: SCORING: Contribution to journal › SCORING: Review article › Research
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TY - JOUR
T1 - Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature
AU - Kühn, Simone
AU - Gallinat, Jürgen
AU - Mascherek, Anna
N1 - © 2019, AICH – Servier GroupCopyright © 2019 AICH – Servier Group. All rights reserved.
PY - 2019/9
Y1 - 2019/9
N2 - Video gaming as a popular form of leisure activity and its effect on cognition, brain function, and structure has come into focus in the field of neuroscience. Visuospatial cognition and attention seem to benefit the most, whereas for executive functions, memory, and general cognition, the results are contradictory. The particular characteristics of video games driving these effects remain poorly understood. We critically discuss major challenges for the existing research, namely, the lack of precise definitions of video gaming, the lack of distinct choice of cognitive ability under study, and the lack of standardized study protocols. Less research exists on neural changes in addition to cognitive changes due to video gaming. Existing studies reveal evidence for the involvement of similar brain regions in functional and structural changes. There seems to be a predominance in the hippocampal, prefrontal, and parietal brain regions; however, studies differ immensely, which makes a meta-analytic interpretation vulnerable. We conclude that theoretical work is urgently needed. .
AB - Video gaming as a popular form of leisure activity and its effect on cognition, brain function, and structure has come into focus in the field of neuroscience. Visuospatial cognition and attention seem to benefit the most, whereas for executive functions, memory, and general cognition, the results are contradictory. The particular characteristics of video games driving these effects remain poorly understood. We critically discuss major challenges for the existing research, namely, the lack of precise definitions of video gaming, the lack of distinct choice of cognitive ability under study, and the lack of standardized study protocols. Less research exists on neural changes in addition to cognitive changes due to video gaming. Existing studies reveal evidence for the involvement of similar brain regions in functional and structural changes. There seems to be a predominance in the hippocampal, prefrontal, and parietal brain regions; however, studies differ immensely, which makes a meta-analytic interpretation vulnerable. We conclude that theoretical work is urgently needed. .
KW - Attention/physiology
KW - Brain/diagnostic imaging
KW - Cognition/physiology
KW - Executive Function/physiology
KW - Humans
KW - Magnetic Resonance Imaging/trends
KW - Memory/physiology
KW - Neuronal Plasticity/physiology
KW - Video Games/psychology
U2 - 10.31887/DCNS.2019.21.3/skuehn
DO - 10.31887/DCNS.2019.21.3/skuehn
M3 - SCORING: Review article
C2 - 31749656
VL - 21
SP - 319
EP - 330
JO - DIALOGUES CLIN NEURO
JF - DIALOGUES CLIN NEURO
SN - 1294-8322
IS - 3
ER -