Adventure Legal Medicine

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Adventure Legal Medicine : a free online serious game for supplementary use in undergraduate medical education. / Anders, Sven; Steen, Antonia; Müller, Tjark; Krause, Waldemar; Sanwald, Annika; Raupach, Tobias; Ondruschka, Benjamin; Krebs, Oliver.

In: INT J LEGAL MED, Vol. 137, No. 2, 03.2023, p. 545-549.

Research output: SCORING: Contribution to journalSCORING: Journal articleResearchpeer-review

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@article{f29a273413764d7ea807090501c9fa27,
title = "Adventure Legal Medicine: a free online serious game for supplementary use in undergraduate medical education",
abstract = "Serious games (computer-based learning games) are increasingly used in medical education at various levels, as user access is independent of location and time and promotes non-linear learning. In legal medicine, interactive digital media are still scarce. The freely accessible online serious game {"}Adventure Legal Medicine{"} was developed as part of the {"}Hamburg Open Online University{"}. The goal was to teach the basics of forensic casework in a point-and-click adventure setting consisting of five cases. During development, 40 medical students were asked to evaluate the game anonymously. The System Usability Scale (SUS) resulted in a mean score of 86.7 (SD 8.3), which corresponds to above-average usability. Further specific evaluations revealed a good to very good rating of the game with no differences in terms of gender (p = 0.214), first-year versus advanced students (p = 0.393) and students who never/rarely or sometimes/often played computer games (p = 0.780). Since there are only a few digital media so far that allow curricular integration into undergraduate teaching in legal medicine, this serious game represents a possibility to integrate digital media into both face-to-face teaching and distance learning and to use it as a supplement to the medical school's own teaching offer, encouraging users to actively engage with the subject.",
author = "Sven Anders and Antonia Steen and Tjark M{\"u}ller and Waldemar Krause and Annika Sanwald and Tobias Raupach and Benjamin Ondruschka and Oliver Krebs",
note = "{\textcopyright} 2023. The Author(s).",
year = "2023",
month = mar,
doi = "10.1007/s00414-023-02946-x",
language = "English",
volume = "137",
pages = "545--549",
journal = "INT J LEGAL MED",
issn = "0937-9827",
publisher = "Springer",
number = "2",

}

RIS

TY - JOUR

T1 - Adventure Legal Medicine

T2 - a free online serious game for supplementary use in undergraduate medical education

AU - Anders, Sven

AU - Steen, Antonia

AU - Müller, Tjark

AU - Krause, Waldemar

AU - Sanwald, Annika

AU - Raupach, Tobias

AU - Ondruschka, Benjamin

AU - Krebs, Oliver

N1 - © 2023. The Author(s).

PY - 2023/3

Y1 - 2023/3

N2 - Serious games (computer-based learning games) are increasingly used in medical education at various levels, as user access is independent of location and time and promotes non-linear learning. In legal medicine, interactive digital media are still scarce. The freely accessible online serious game "Adventure Legal Medicine" was developed as part of the "Hamburg Open Online University". The goal was to teach the basics of forensic casework in a point-and-click adventure setting consisting of five cases. During development, 40 medical students were asked to evaluate the game anonymously. The System Usability Scale (SUS) resulted in a mean score of 86.7 (SD 8.3), which corresponds to above-average usability. Further specific evaluations revealed a good to very good rating of the game with no differences in terms of gender (p = 0.214), first-year versus advanced students (p = 0.393) and students who never/rarely or sometimes/often played computer games (p = 0.780). Since there are only a few digital media so far that allow curricular integration into undergraduate teaching in legal medicine, this serious game represents a possibility to integrate digital media into both face-to-face teaching and distance learning and to use it as a supplement to the medical school's own teaching offer, encouraging users to actively engage with the subject.

AB - Serious games (computer-based learning games) are increasingly used in medical education at various levels, as user access is independent of location and time and promotes non-linear learning. In legal medicine, interactive digital media are still scarce. The freely accessible online serious game "Adventure Legal Medicine" was developed as part of the "Hamburg Open Online University". The goal was to teach the basics of forensic casework in a point-and-click adventure setting consisting of five cases. During development, 40 medical students were asked to evaluate the game anonymously. The System Usability Scale (SUS) resulted in a mean score of 86.7 (SD 8.3), which corresponds to above-average usability. Further specific evaluations revealed a good to very good rating of the game with no differences in terms of gender (p = 0.214), first-year versus advanced students (p = 0.393) and students who never/rarely or sometimes/often played computer games (p = 0.780). Since there are only a few digital media so far that allow curricular integration into undergraduate teaching in legal medicine, this serious game represents a possibility to integrate digital media into both face-to-face teaching and distance learning and to use it as a supplement to the medical school's own teaching offer, encouraging users to actively engage with the subject.

U2 - 10.1007/s00414-023-02946-x

DO - 10.1007/s00414-023-02946-x

M3 - SCORING: Journal article

C2 - 36625885

VL - 137

SP - 545

EP - 549

JO - INT J LEGAL MED

JF - INT J LEGAL MED

SN - 0937-9827

IS - 2

ER -