Rewards that are near increase impulsive action

Standard

Rewards that are near increase impulsive action. / O'Connor, David A; Janet, Remi; Guigon, Valentin; Belle, Anael; Vincent, Benjamin T; Bromberg, Uli; Peters, Jan; Corgnet, Brice; Dreher, Jean-Claude.

in: ISCIENCE, Jahrgang 24, Nr. 4, 23.04.2021, S. 102292.

Publikationen: SCORING: Beitrag in Fachzeitschrift/ZeitungSCORING: ZeitschriftenaufsatzForschungBegutachtung

Harvard

O'Connor, DA, Janet, R, Guigon, V, Belle, A, Vincent, BT, Bromberg, U, Peters, J, Corgnet, B & Dreher, J-C 2021, 'Rewards that are near increase impulsive action', ISCIENCE, Jg. 24, Nr. 4, S. 102292. https://doi.org/10.1016/j.isci.2021.102292

APA

O'Connor, D. A., Janet, R., Guigon, V., Belle, A., Vincent, B. T., Bromberg, U., Peters, J., Corgnet, B., & Dreher, J-C. (2021). Rewards that are near increase impulsive action. ISCIENCE, 24(4), 102292. https://doi.org/10.1016/j.isci.2021.102292

Vancouver

O'Connor DA, Janet R, Guigon V, Belle A, Vincent BT, Bromberg U et al. Rewards that are near increase impulsive action. ISCIENCE. 2021 Apr 23;24(4):102292. https://doi.org/10.1016/j.isci.2021.102292

Bibtex

@article{71ef17dbc8c246fabc4829ea376b3f8b,
title = "Rewards that are near increase impulsive action",
abstract = "In modern society, the natural drive to behave impulsively in order to obtain rewards must often be curbed. A continued failure to do so is associated with a range of outcomes including drug abuse, pathological gambling, and obesity. Here, we used virtual reality technology to investigate whether spatial proximity to rewards has the power to exacerbate the drive to behave impulsively toward them. We embedded two behavioral tasks measuring distinct forms of impulsive behavior, impulsive action, and impulsive choice, within an environment rendered in virtual reality. Participants responded to three-dimensional cues representing food rewards located in either near or far space. Bayesian analyses revealed that participants were significantly less able to stop motor actions when rewarding cues were near compared with when they were far. Since factors normally associated with proximity were controlled for, these results suggest that proximity plays a distinctive role in driving impulsive actions for rewards.",
author = "O'Connor, {David A} and Remi Janet and Valentin Guigon and Anael Belle and Vincent, {Benjamin T} and Uli Bromberg and Jan Peters and Brice Corgnet and Jean-Claude Dreher",
note = "{\textcopyright} 2021 The Author(s).",
year = "2021",
month = apr,
day = "23",
doi = "10.1016/j.isci.2021.102292",
language = "English",
volume = "24",
pages = "102292",
journal = "ISCIENCE",
issn = "2589-0042",
publisher = "Elsevier Inc.",
number = "4",

}

RIS

TY - JOUR

T1 - Rewards that are near increase impulsive action

AU - O'Connor, David A

AU - Janet, Remi

AU - Guigon, Valentin

AU - Belle, Anael

AU - Vincent, Benjamin T

AU - Bromberg, Uli

AU - Peters, Jan

AU - Corgnet, Brice

AU - Dreher, Jean-Claude

N1 - © 2021 The Author(s).

PY - 2021/4/23

Y1 - 2021/4/23

N2 - In modern society, the natural drive to behave impulsively in order to obtain rewards must often be curbed. A continued failure to do so is associated with a range of outcomes including drug abuse, pathological gambling, and obesity. Here, we used virtual reality technology to investigate whether spatial proximity to rewards has the power to exacerbate the drive to behave impulsively toward them. We embedded two behavioral tasks measuring distinct forms of impulsive behavior, impulsive action, and impulsive choice, within an environment rendered in virtual reality. Participants responded to three-dimensional cues representing food rewards located in either near or far space. Bayesian analyses revealed that participants were significantly less able to stop motor actions when rewarding cues were near compared with when they were far. Since factors normally associated with proximity were controlled for, these results suggest that proximity plays a distinctive role in driving impulsive actions for rewards.

AB - In modern society, the natural drive to behave impulsively in order to obtain rewards must often be curbed. A continued failure to do so is associated with a range of outcomes including drug abuse, pathological gambling, and obesity. Here, we used virtual reality technology to investigate whether spatial proximity to rewards has the power to exacerbate the drive to behave impulsively toward them. We embedded two behavioral tasks measuring distinct forms of impulsive behavior, impulsive action, and impulsive choice, within an environment rendered in virtual reality. Participants responded to three-dimensional cues representing food rewards located in either near or far space. Bayesian analyses revealed that participants were significantly less able to stop motor actions when rewarding cues were near compared with when they were far. Since factors normally associated with proximity were controlled for, these results suggest that proximity plays a distinctive role in driving impulsive actions for rewards.

U2 - 10.1016/j.isci.2021.102292

DO - 10.1016/j.isci.2021.102292

M3 - SCORING: Journal article

C2 - 33889815

VL - 24

SP - 102292

JO - ISCIENCE

JF - ISCIENCE

SN - 2589-0042

IS - 4

ER -