Positive association of video game playing with left frontal cortical thickness in adolescents

Standard

Positive association of video game playing with left frontal cortical thickness in adolescents. / Kühn, Simone; Lorenz, Robert; Banaschewski, Tobias; Barker, Gareth J; Büchel, Christian; Conrod, Patricia J; Flor, Herta; Garavan, Hugh; Ittermann, Bernd; Loth, Eva; Mann, Karl; Nees, Frauke; Artiges, Eric; Paus, Tomas; Rietschel, Marcella; Smolka, Michael N; Ströhle, Andreas; Walaszek, Bernadetta; Schumann, Gunter; Heinz, Andreas; Gallinat, Jürgen; IMAGEN Consortium.

in: PLOS ONE, Jahrgang 9, Nr. 3, 2014, S. e91506.

Publikationen: SCORING: Beitrag in Fachzeitschrift/ZeitungSCORING: ZeitschriftenaufsatzForschungBegutachtung

Harvard

Kühn, S, Lorenz, R, Banaschewski, T, Barker, GJ, Büchel, C, Conrod, PJ, Flor, H, Garavan, H, Ittermann, B, Loth, E, Mann, K, Nees, F, Artiges, E, Paus, T, Rietschel, M, Smolka, MN, Ströhle, A, Walaszek, B, Schumann, G, Heinz, A, Gallinat, J & IMAGEN Consortium 2014, 'Positive association of video game playing with left frontal cortical thickness in adolescents', PLOS ONE, Jg. 9, Nr. 3, S. e91506. https://doi.org/10.1371/journal.pone.0091506

APA

Kühn, S., Lorenz, R., Banaschewski, T., Barker, G. J., Büchel, C., Conrod, P. J., Flor, H., Garavan, H., Ittermann, B., Loth, E., Mann, K., Nees, F., Artiges, E., Paus, T., Rietschel, M., Smolka, M. N., Ströhle, A., Walaszek, B., Schumann, G., ... IMAGEN Consortium (2014). Positive association of video game playing with left frontal cortical thickness in adolescents. PLOS ONE, 9(3), e91506. https://doi.org/10.1371/journal.pone.0091506

Vancouver

Bibtex

@article{c84f0d96e2dc4f50a43cb355bc7e56f8,
title = "Positive association of video game playing with left frontal cortical thickness in adolescents",
abstract = "Playing video games is a common recreational activity of adolescents. Recent research associated frequent video game playing with improvements in cognitive functions. Improvements in cognition have been related to grey matter changes in prefrontal cortex. However, a fine-grained analysis of human brain structure in relation to video gaming is lacking. In magnetic resonance imaging scans of 152 14-year old adolescents, FreeSurfer was used to estimate cortical thickness. Cortical thickness across the whole cortical surface was correlated with self-reported duration of video gaming (hours per week). A robust positive association between cortical thickness and video gaming duration was observed in left dorsolateral prefrontal cortex (DLPFC) and left frontal eye fields (FEFs). No regions showed cortical thinning in association with video gaming frequency. DLPFC is the core correlate of executive control and strategic planning which in turn are essential cognitive domains for successful video gaming. The FEFs are a key region involved in visuo-motor integration important for programming and execution of eye movements and allocation of visuo-spatial attention, processes engaged extensively in video games. The results may represent the biological basis of previously reported cognitive improvements due to video game play. Whether or not these results represent a-priori characteristics or consequences of video gaming should be studied in future longitudinal investigations.",
author = "Simone K{\"u}hn and Robert Lorenz and Tobias Banaschewski and Barker, {Gareth J} and Christian B{\"u}chel and Conrod, {Patricia J} and Herta Flor and Hugh Garavan and Bernd Ittermann and Eva Loth and Karl Mann and Frauke Nees and Eric Artiges and Tomas Paus and Marcella Rietschel and Smolka, {Michael N} and Andreas Str{\"o}hle and Bernadetta Walaszek and Gunter Schumann and Andreas Heinz and J{\"u}rgen Gallinat and {IMAGEN Consortium}",
year = "2014",
doi = "10.1371/journal.pone.0091506",
language = "English",
volume = "9",
pages = "e91506",
journal = "PLOS ONE",
issn = "1932-6203",
publisher = "Public Library of Science",
number = "3",

}

RIS

TY - JOUR

T1 - Positive association of video game playing with left frontal cortical thickness in adolescents

AU - Kühn, Simone

AU - Lorenz, Robert

AU - Banaschewski, Tobias

AU - Barker, Gareth J

AU - Büchel, Christian

AU - Conrod, Patricia J

AU - Flor, Herta

AU - Garavan, Hugh

AU - Ittermann, Bernd

AU - Loth, Eva

AU - Mann, Karl

AU - Nees, Frauke

AU - Artiges, Eric

AU - Paus, Tomas

AU - Rietschel, Marcella

AU - Smolka, Michael N

AU - Ströhle, Andreas

AU - Walaszek, Bernadetta

AU - Schumann, Gunter

AU - Heinz, Andreas

AU - Gallinat, Jürgen

AU - IMAGEN Consortium

PY - 2014

Y1 - 2014

N2 - Playing video games is a common recreational activity of adolescents. Recent research associated frequent video game playing with improvements in cognitive functions. Improvements in cognition have been related to grey matter changes in prefrontal cortex. However, a fine-grained analysis of human brain structure in relation to video gaming is lacking. In magnetic resonance imaging scans of 152 14-year old adolescents, FreeSurfer was used to estimate cortical thickness. Cortical thickness across the whole cortical surface was correlated with self-reported duration of video gaming (hours per week). A robust positive association between cortical thickness and video gaming duration was observed in left dorsolateral prefrontal cortex (DLPFC) and left frontal eye fields (FEFs). No regions showed cortical thinning in association with video gaming frequency. DLPFC is the core correlate of executive control and strategic planning which in turn are essential cognitive domains for successful video gaming. The FEFs are a key region involved in visuo-motor integration important for programming and execution of eye movements and allocation of visuo-spatial attention, processes engaged extensively in video games. The results may represent the biological basis of previously reported cognitive improvements due to video game play. Whether or not these results represent a-priori characteristics or consequences of video gaming should be studied in future longitudinal investigations.

AB - Playing video games is a common recreational activity of adolescents. Recent research associated frequent video game playing with improvements in cognitive functions. Improvements in cognition have been related to grey matter changes in prefrontal cortex. However, a fine-grained analysis of human brain structure in relation to video gaming is lacking. In magnetic resonance imaging scans of 152 14-year old adolescents, FreeSurfer was used to estimate cortical thickness. Cortical thickness across the whole cortical surface was correlated with self-reported duration of video gaming (hours per week). A robust positive association between cortical thickness and video gaming duration was observed in left dorsolateral prefrontal cortex (DLPFC) and left frontal eye fields (FEFs). No regions showed cortical thinning in association with video gaming frequency. DLPFC is the core correlate of executive control and strategic planning which in turn are essential cognitive domains for successful video gaming. The FEFs are a key region involved in visuo-motor integration important for programming and execution of eye movements and allocation of visuo-spatial attention, processes engaged extensively in video games. The results may represent the biological basis of previously reported cognitive improvements due to video game play. Whether or not these results represent a-priori characteristics or consequences of video gaming should be studied in future longitudinal investigations.

U2 - 10.1371/journal.pone.0091506

DO - 10.1371/journal.pone.0091506

M3 - SCORING: Journal article

C2 - 24633348

VL - 9

SP - e91506

JO - PLOS ONE

JF - PLOS ONE

SN - 1932-6203

IS - 3

ER -