Needle bending in a VR-puncture training system using a 6DOF haptic device.

Standard

Needle bending in a VR-puncture training system using a 6DOF haptic device. / Färber, Matthias; Dahmke, Thorsten; Bohn, Christian A; Handels, Heinz.

in: Stud Health Technol Inform, Jahrgang 142, 2009, S. 91-93.

Publikationen: SCORING: Beitrag in Fachzeitschrift/ZeitungSCORING: ZeitschriftenaufsatzForschungBegutachtung

Harvard

Färber, M, Dahmke, T, Bohn, CA & Handels, H 2009, 'Needle bending in a VR-puncture training system using a 6DOF haptic device.', Stud Health Technol Inform, Jg. 142, S. 91-93. <http://www.ncbi.nlm.nih.gov/pubmed/19377121?dopt=Citation>

APA

Färber, M., Dahmke, T., Bohn, C. A., & Handels, H. (2009). Needle bending in a VR-puncture training system using a 6DOF haptic device. Stud Health Technol Inform, 142, 91-93. http://www.ncbi.nlm.nih.gov/pubmed/19377121?dopt=Citation

Vancouver

Färber M, Dahmke T, Bohn CA, Handels H. Needle bending in a VR-puncture training system using a 6DOF haptic device. Stud Health Technol Inform. 2009;142:91-93.

Bibtex

@article{c871e9aa7814430f82c459d3008796fa,
title = "Needle bending in a VR-puncture training system using a 6DOF haptic device.",
abstract = "The use of virtual reality techniques opens up new perspectives to support and improve the puncture training in medical education. In this work a 3D VR-Simulator for the training of lumbar and ascites punctures has been extended to support the bending of the puncture needle. For this purpose the needle is designed as an angular spring model. The forces that restrict the user from bending the needle are calculated using a multiproxy technique and given to the user via a 6DOF haptic device (Sensable Phantom Premium 1.5). Proxy based haptic volume rendering is used to calculate the proxy movement. This way it is possible to integrate original CT-patient data into the rendering process and generate forces from structures that have not been segmented. The bending technique has been integrated in a VR-training system for puncture interventions and shows good results concerning update rate and user acceptance.",
author = "Matthias F{\"a}rber and Thorsten Dahmke and Bohn, {Christian A} and Heinz Handels",
year = "2009",
language = "Deutsch",
volume = "142",
pages = "91--93",

}

RIS

TY - JOUR

T1 - Needle bending in a VR-puncture training system using a 6DOF haptic device.

AU - Färber, Matthias

AU - Dahmke, Thorsten

AU - Bohn, Christian A

AU - Handels, Heinz

PY - 2009

Y1 - 2009

N2 - The use of virtual reality techniques opens up new perspectives to support and improve the puncture training in medical education. In this work a 3D VR-Simulator for the training of lumbar and ascites punctures has been extended to support the bending of the puncture needle. For this purpose the needle is designed as an angular spring model. The forces that restrict the user from bending the needle are calculated using a multiproxy technique and given to the user via a 6DOF haptic device (Sensable Phantom Premium 1.5). Proxy based haptic volume rendering is used to calculate the proxy movement. This way it is possible to integrate original CT-patient data into the rendering process and generate forces from structures that have not been segmented. The bending technique has been integrated in a VR-training system for puncture interventions and shows good results concerning update rate and user acceptance.

AB - The use of virtual reality techniques opens up new perspectives to support and improve the puncture training in medical education. In this work a 3D VR-Simulator for the training of lumbar and ascites punctures has been extended to support the bending of the puncture needle. For this purpose the needle is designed as an angular spring model. The forces that restrict the user from bending the needle are calculated using a multiproxy technique and given to the user via a 6DOF haptic device (Sensable Phantom Premium 1.5). Proxy based haptic volume rendering is used to calculate the proxy movement. This way it is possible to integrate original CT-patient data into the rendering process and generate forces from structures that have not been segmented. The bending technique has been integrated in a VR-training system for puncture interventions and shows good results concerning update rate and user acceptance.

M3 - SCORING: Zeitschriftenaufsatz

VL - 142

SP - 91

EP - 93

ER -