Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays
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Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays. / Trepkowski, Christina; Marquardt, Alexander; Eibich, Tom David; Shikanai, Yusuke; Maiero, Jens; Kiyokawa, Kiyoshi; Kruijff, Ernst; Schoning, Johannes; König, Peter.
in: IEEE T VIS COMPUT GR, Jahrgang 28, Nr. 2, 01.02.2022, S. 1342-1362.Publikationen: SCORING: Beitrag in Fachzeitschrift/Zeitung › SCORING: Zeitschriftenaufsatz › Forschung › Begutachtung
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TY - JOUR
T1 - Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays
AU - Trepkowski, Christina
AU - Marquardt, Alexander
AU - Eibich, Tom David
AU - Shikanai, Yusuke
AU - Maiero, Jens
AU - Kiyokawa, Kiyoshi
AU - Kruijff, Ernst
AU - Schoning, Johannes
AU - König, Peter
N1 - Publisher Copyright: © 1995-2012 IEEE.
PY - 2022/2/1
Y1 - 2022/2/1
N2 - Augmented reality applications allow users to enrich their real surroundings with additional digital content. However, due to the limited field of view of augmented reality devices, it can sometimes be difficult to become aware of newly emerging information inside or outside the field of view. Typical visual conflicts like clutter and occlusion of augmentations occur and can be further aggravated especially in the context of dense information spaces. In this article, we evaluate how multisensory cue combinations can improve the awareness for moving out-of-view objects in narrow field of view augmented reality displays. We distinguish between proximity and transition cues in either visual, auditory or tactile manner. Proximity cues are intended to enhance spatial awareness of approaching out-of-view objects while transition cues inform the user that the object just entered the field of view. In study 1, user preference was determined for 6 different cue combinations via forced-choice decisions. In study 2, the 3 most preferred modes were then evaluated with respect to performance and awareness measures in a divided attention reaction task. Both studies were conducted under varying noise levels. We show that on average the Visual-Tactile combination leads to 63% and Audio-Tactile to 65% faster reactions to incoming out-of-view augmentations than their Visual-Audio counterpart, indicating a high usefulness of tactile transition cues. We further show a detrimental effect of visual and audio noise on performance when feedback included visual proximity cues. Based on these results, we make recommendations to determine which cue combination is appropriate for which application.
AB - Augmented reality applications allow users to enrich their real surroundings with additional digital content. However, due to the limited field of view of augmented reality devices, it can sometimes be difficult to become aware of newly emerging information inside or outside the field of view. Typical visual conflicts like clutter and occlusion of augmentations occur and can be further aggravated especially in the context of dense information spaces. In this article, we evaluate how multisensory cue combinations can improve the awareness for moving out-of-view objects in narrow field of view augmented reality displays. We distinguish between proximity and transition cues in either visual, auditory or tactile manner. Proximity cues are intended to enhance spatial awareness of approaching out-of-view objects while transition cues inform the user that the object just entered the field of view. In study 1, user preference was determined for 6 different cue combinations via forced-choice decisions. In study 2, the 3 most preferred modes were then evaluated with respect to performance and awareness measures in a divided attention reaction task. Both studies were conducted under varying noise levels. We show that on average the Visual-Tactile combination leads to 63% and Audio-Tactile to 65% faster reactions to incoming out-of-view augmentations than their Visual-Audio counterpart, indicating a high usefulness of tactile transition cues. We further show a detrimental effect of visual and audio noise on performance when feedback included visual proximity cues. Based on these results, we make recommendations to determine which cue combination is appropriate for which application.
KW - Augmented reality
KW - guidance
KW - multisensory cues
KW - performance
KW - situation awareness
KW - view management
UR - http://www.scopus.com/inward/record.url?scp=85118614347&partnerID=8YFLogxK
U2 - 10.1109/TVCG.2021.3116673
DO - 10.1109/TVCG.2021.3116673
M3 - SCORING: Journal article
C2 - 34591771
AN - SCOPUS:85118614347
VL - 28
SP - 1342
EP - 1362
JO - IEEE T VIS COMPUT GR
JF - IEEE T VIS COMPUT GR
SN - 1077-2626
IS - 2
ER -