Eye Tracking in Virtual Reality

Standard

Eye Tracking in Virtual Reality. / Clay, Viviane; König, Peter; König, Sabine.

in: J EYE MOVEMENT RES, Jahrgang 12, Nr. 1, 05.04.2019.

Publikationen: SCORING: Beitrag in Fachzeitschrift/ZeitungSCORING: ZeitschriftenaufsatzForschungBegutachtung

Harvard

Clay, V, König, P & König, S 2019, 'Eye Tracking in Virtual Reality', J EYE MOVEMENT RES, Jg. 12, Nr. 1.

APA

Clay, V., König, P., & König, S. (2019). Eye Tracking in Virtual Reality. J EYE MOVEMENT RES, 12(1).

Vancouver

Clay V, König P, König S. Eye Tracking in Virtual Reality. J EYE MOVEMENT RES. 2019 Apr 5;12(1).

Bibtex

@article{55563c2c42a5489f98776b1c11141324,
title = "Eye Tracking in Virtual Reality",
abstract = "The intent of this paper is to provide an introduction into the bourgeoning field of eye trackingin Virtual Reality (VR). VR itself is an emerging technology on the consumer market,which will create many new opportunities in research. It offers a lab environment with highimmersion and close alignment with reality. An experiment which is using VR takes placein a highly controlled environment and allows for a more in-depth amount of information tobe gathered about the actions of a subject. Techniques for eye tracking were introduced morethan a century ago and are now an established technique in psychological experiments, yetrecent development makes it versatile and affordable. In combination, these two techniquesallow unprecedented monitoring and control of human behavior in semi-realistic conditions.This paper will explore the methods and tools which can be applied in the implementationof experiments using eye tracking in VR following the example of one case study. Accompanyingthe technical descriptions, we present research that displays the effectiveness of thetechnology and show what kind of results can be obtained when using eye tracking in VR.It is meant to guide the reader through the process of bringing VR in combination with eyetracking into the lab and to inspire ideas for new experiments.",
author = "Viviane Clay and Peter K{\"o}nig and Sabine K{\"o}nig",
year = "2019",
month = apr,
day = "5",
language = "Deutsch",
volume = "12",
journal = "J EYE MOVEMENT RES",
issn = "1995-8692",
publisher = "International Group for Eye Movement Research",
number = "1",

}

RIS

TY - JOUR

T1 - Eye Tracking in Virtual Reality

AU - Clay, Viviane

AU - König, Peter

AU - König, Sabine

PY - 2019/4/5

Y1 - 2019/4/5

N2 - The intent of this paper is to provide an introduction into the bourgeoning field of eye trackingin Virtual Reality (VR). VR itself is an emerging technology on the consumer market,which will create many new opportunities in research. It offers a lab environment with highimmersion and close alignment with reality. An experiment which is using VR takes placein a highly controlled environment and allows for a more in-depth amount of information tobe gathered about the actions of a subject. Techniques for eye tracking were introduced morethan a century ago and are now an established technique in psychological experiments, yetrecent development makes it versatile and affordable. In combination, these two techniquesallow unprecedented monitoring and control of human behavior in semi-realistic conditions.This paper will explore the methods and tools which can be applied in the implementationof experiments using eye tracking in VR following the example of one case study. Accompanyingthe technical descriptions, we present research that displays the effectiveness of thetechnology and show what kind of results can be obtained when using eye tracking in VR.It is meant to guide the reader through the process of bringing VR in combination with eyetracking into the lab and to inspire ideas for new experiments.

AB - The intent of this paper is to provide an introduction into the bourgeoning field of eye trackingin Virtual Reality (VR). VR itself is an emerging technology on the consumer market,which will create many new opportunities in research. It offers a lab environment with highimmersion and close alignment with reality. An experiment which is using VR takes placein a highly controlled environment and allows for a more in-depth amount of information tobe gathered about the actions of a subject. Techniques for eye tracking were introduced morethan a century ago and are now an established technique in psychological experiments, yetrecent development makes it versatile and affordable. In combination, these two techniquesallow unprecedented monitoring and control of human behavior in semi-realistic conditions.This paper will explore the methods and tools which can be applied in the implementationof experiments using eye tracking in VR following the example of one case study. Accompanyingthe technical descriptions, we present research that displays the effectiveness of thetechnology and show what kind of results can be obtained when using eye tracking in VR.It is meant to guide the reader through the process of bringing VR in combination with eyetracking into the lab and to inspire ideas for new experiments.

M3 - SCORING: Zeitschriftenaufsatz

VL - 12

JO - J EYE MOVEMENT RES

JF - J EYE MOVEMENT RES

SN - 1995-8692

IS - 1

ER -