Exploring the Visible Human using the VOXEL-MAN framework.

Standard

Exploring the Visible Human using the VOXEL-MAN framework. / Schiemann, T; Freudenberg, J; Pflesser, B; Pommert, Andreas; Priesmeyer, K; Riemer, Martin; Schubert, R; Tiede, U; Höhne, K H.

in: COMPUT MED IMAG GRAP, Jahrgang 24, Nr. 3, 3, 2000, S. 127-132.

Publikationen: SCORING: Beitrag in Fachzeitschrift/ZeitungSCORING: ZeitschriftenaufsatzForschungBegutachtung

Harvard

Schiemann, T, Freudenberg, J, Pflesser, B, Pommert, A, Priesmeyer, K, Riemer, M, Schubert, R, Tiede, U & Höhne, KH 2000, 'Exploring the Visible Human using the VOXEL-MAN framework.', COMPUT MED IMAG GRAP, Jg. 24, Nr. 3, 3, S. 127-132. <http://www.ncbi.nlm.nih.gov/pubmed/10838007?dopt=Citation>

APA

Schiemann, T., Freudenberg, J., Pflesser, B., Pommert, A., Priesmeyer, K., Riemer, M., Schubert, R., Tiede, U., & Höhne, K. H. (2000). Exploring the Visible Human using the VOXEL-MAN framework. COMPUT MED IMAG GRAP, 24(3), 127-132. [3]. http://www.ncbi.nlm.nih.gov/pubmed/10838007?dopt=Citation

Vancouver

Schiemann T, Freudenberg J, Pflesser B, Pommert A, Priesmeyer K, Riemer M et al. Exploring the Visible Human using the VOXEL-MAN framework. COMPUT MED IMAG GRAP. 2000;24(3):127-132. 3.

Bibtex

@article{5a395e3c6af547db8d507341a553c72a,
title = "Exploring the Visible Human using the VOXEL-MAN framework.",
abstract = "In principle the Visible Human data sets are an ideal basis for building electronic atlases. While it is easy to construct such atlases by just offering the possibility of browsing through the 2D slices, constructing realistic 3D models is a huge project. As one rather easy way to establish 3D use, we have registered the Visible Human data to the already existing 3D atlas VOXEL-MAN/brain. This procedure enables one to lookup anatomical detail in an atlas based on radiological images. Concerning the segmentation problem, which is the prerequisite for a real 3D atlas, we have developed an interactive classification method that delivers realistic perspective views of the Visible Human. As these volume based methods require high-end workstations, we finally have developed a multimedia program that runs on standard PCs and uses Quicktime VR movies.",
author = "T Schiemann and J Freudenberg and B Pflesser and Andreas Pommert and K Priesmeyer and Martin Riemer and R Schubert and U Tiede and H{\"o}hne, {K H}",
year = "2000",
language = "Deutsch",
volume = "24",
pages = "127--132",
journal = "COMPUT MED IMAG GRAP",
issn = "0895-6111",
publisher = "Elsevier Limited",
number = "3",

}

RIS

TY - JOUR

T1 - Exploring the Visible Human using the VOXEL-MAN framework.

AU - Schiemann, T

AU - Freudenberg, J

AU - Pflesser, B

AU - Pommert, Andreas

AU - Priesmeyer, K

AU - Riemer, Martin

AU - Schubert, R

AU - Tiede, U

AU - Höhne, K H

PY - 2000

Y1 - 2000

N2 - In principle the Visible Human data sets are an ideal basis for building electronic atlases. While it is easy to construct such atlases by just offering the possibility of browsing through the 2D slices, constructing realistic 3D models is a huge project. As one rather easy way to establish 3D use, we have registered the Visible Human data to the already existing 3D atlas VOXEL-MAN/brain. This procedure enables one to lookup anatomical detail in an atlas based on radiological images. Concerning the segmentation problem, which is the prerequisite for a real 3D atlas, we have developed an interactive classification method that delivers realistic perspective views of the Visible Human. As these volume based methods require high-end workstations, we finally have developed a multimedia program that runs on standard PCs and uses Quicktime VR movies.

AB - In principle the Visible Human data sets are an ideal basis for building electronic atlases. While it is easy to construct such atlases by just offering the possibility of browsing through the 2D slices, constructing realistic 3D models is a huge project. As one rather easy way to establish 3D use, we have registered the Visible Human data to the already existing 3D atlas VOXEL-MAN/brain. This procedure enables one to lookup anatomical detail in an atlas based on radiological images. Concerning the segmentation problem, which is the prerequisite for a real 3D atlas, we have developed an interactive classification method that delivers realistic perspective views of the Visible Human. As these volume based methods require high-end workstations, we finally have developed a multimedia program that runs on standard PCs and uses Quicktime VR movies.

M3 - SCORING: Zeitschriftenaufsatz

VL - 24

SP - 127

EP - 132

JO - COMPUT MED IMAG GRAP

JF - COMPUT MED IMAG GRAP

SN - 0895-6111

IS - 3

M1 - 3

ER -