Computerspiel- und Internetsucht. Der aktuelle Forschungsstand
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Computerspiel- und Internetsucht. Der aktuelle Forschungsstand. / Rehbein, F; Mößle, T; Arnaud, N; Rumpf, H-J.
in: NERVENARZT, Jahrgang 84, Nr. 5, 01.05.2013, S. 569-75.Publikationen: SCORING: Beitrag in Fachzeitschrift/Zeitung › SCORING: Zeitschriftenaufsatz › Forschung › Begutachtung
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TY - JOUR
T1 - Computerspiel- und Internetsucht. Der aktuelle Forschungsstand
AU - Rehbein, F
AU - Mößle, T
AU - Arnaud, N
AU - Rumpf, H-J
PY - 2013/5/1
Y1 - 2013/5/1
N2 - The use of interactive screen media is widespread and for some users leads to pathological symptoms that are phenomenologically similar to signs of addictive disorders. Addictive use of computer games and other Internet applications, such as social media can be distinguished. In the past standard criteria to classify this new disorder were lacking. In DSM-5, nine criteria are proposed for diagnosing Internet gaming disorder. The focus is currently on video games as most studies have been done in this field. Prevalence estimations are difficult to interpret due to the lack of standard diagnostic measures and result in a range of the frequency of Internet addiction between 1 % and 4.2 % in the general German population. Rates are higher in younger individuals. For computer game addiction prevalence rates between 0.9 % and 1.7 % can be found in adolescents. Despite substantial comorbidity among those affected current research points to addictive media use as a stand-alone disorder.
AB - The use of interactive screen media is widespread and for some users leads to pathological symptoms that are phenomenologically similar to signs of addictive disorders. Addictive use of computer games and other Internet applications, such as social media can be distinguished. In the past standard criteria to classify this new disorder were lacking. In DSM-5, nine criteria are proposed for diagnosing Internet gaming disorder. The focus is currently on video games as most studies have been done in this field. Prevalence estimations are difficult to interpret due to the lack of standard diagnostic measures and result in a range of the frequency of Internet addiction between 1 % and 4.2 % in the general German population. Rates are higher in younger individuals. For computer game addiction prevalence rates between 0.9 % and 1.7 % can be found in adolescents. Despite substantial comorbidity among those affected current research points to addictive media use as a stand-alone disorder.
KW - Adolescent
KW - Behavior, Addictive
KW - Evidence-Based Medicine
KW - Humans
KW - Impulse Control Disorders
KW - Internet
KW - Models, Psychological
KW - Prevalence
KW - Video Games
KW - Young Adult
U2 - 10.1007/s00115-012-3721-4
DO - 10.1007/s00115-012-3721-4
M3 - SCORING: Zeitschriftenaufsatz
C2 - 23549839
VL - 84
SP - 569
EP - 575
JO - NERVENARZT
JF - NERVENARZT
SN - 0028-2804
IS - 5
ER -