Computerspiel- und Internetsucht. Der aktuelle Forschungsstand

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Computerspiel- und Internetsucht. Der aktuelle Forschungsstand. / Rehbein, F; Mößle, T; Arnaud, N; Rumpf, H-J.

in: NERVENARZT, Jahrgang 84, Nr. 5, 01.05.2013, S. 569-75.

Publikationen: SCORING: Beitrag in Fachzeitschrift/ZeitungSCORING: ZeitschriftenaufsatzForschungBegutachtung

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@article{d2fdc10dbfd944ea886780b0b7be9d16,
title = "Computerspiel- und Internetsucht. Der aktuelle Forschungsstand",
abstract = "The use of interactive screen media is widespread and for some users leads to pathological symptoms that are phenomenologically similar to signs of addictive disorders. Addictive use of computer games and other Internet applications, such as social media can be distinguished. In the past standard criteria to classify this new disorder were lacking. In DSM-5, nine criteria are proposed for diagnosing Internet gaming disorder. The focus is currently on video games as most studies have been done in this field. Prevalence estimations are difficult to interpret due to the lack of standard diagnostic measures and result in a range of the frequency of Internet addiction between 1 % and 4.2 % in the general German population. Rates are higher in younger individuals. For computer game addiction prevalence rates between 0.9 % and 1.7  % can be found in adolescents. Despite substantial comorbidity among those affected current research points to addictive media use as a stand-alone disorder.",
keywords = "Adolescent, Behavior, Addictive, Evidence-Based Medicine, Humans, Impulse Control Disorders, Internet, Models, Psychological, Prevalence, Video Games, Young Adult",
author = "F Rehbein and T M{\"o}{\ss}le and N Arnaud and H-J Rumpf",
year = "2013",
month = may,
day = "1",
doi = "10.1007/s00115-012-3721-4",
language = "Deutsch",
volume = "84",
pages = "569--75",
journal = "NERVENARZT",
issn = "0028-2804",
publisher = "Springer",
number = "5",

}

RIS

TY - JOUR

T1 - Computerspiel- und Internetsucht. Der aktuelle Forschungsstand

AU - Rehbein, F

AU - Mößle, T

AU - Arnaud, N

AU - Rumpf, H-J

PY - 2013/5/1

Y1 - 2013/5/1

N2 - The use of interactive screen media is widespread and for some users leads to pathological symptoms that are phenomenologically similar to signs of addictive disorders. Addictive use of computer games and other Internet applications, such as social media can be distinguished. In the past standard criteria to classify this new disorder were lacking. In DSM-5, nine criteria are proposed for diagnosing Internet gaming disorder. The focus is currently on video games as most studies have been done in this field. Prevalence estimations are difficult to interpret due to the lack of standard diagnostic measures and result in a range of the frequency of Internet addiction between 1 % and 4.2 % in the general German population. Rates are higher in younger individuals. For computer game addiction prevalence rates between 0.9 % and 1.7  % can be found in adolescents. Despite substantial comorbidity among those affected current research points to addictive media use as a stand-alone disorder.

AB - The use of interactive screen media is widespread and for some users leads to pathological symptoms that are phenomenologically similar to signs of addictive disorders. Addictive use of computer games and other Internet applications, such as social media can be distinguished. In the past standard criteria to classify this new disorder were lacking. In DSM-5, nine criteria are proposed for diagnosing Internet gaming disorder. The focus is currently on video games as most studies have been done in this field. Prevalence estimations are difficult to interpret due to the lack of standard diagnostic measures and result in a range of the frequency of Internet addiction between 1 % and 4.2 % in the general German population. Rates are higher in younger individuals. For computer game addiction prevalence rates between 0.9 % and 1.7  % can be found in adolescents. Despite substantial comorbidity among those affected current research points to addictive media use as a stand-alone disorder.

KW - Adolescent

KW - Behavior, Addictive

KW - Evidence-Based Medicine

KW - Humans

KW - Impulse Control Disorders

KW - Internet

KW - Models, Psychological

KW - Prevalence

KW - Video Games

KW - Young Adult

U2 - 10.1007/s00115-012-3721-4

DO - 10.1007/s00115-012-3721-4

M3 - SCORING: Zeitschriftenaufsatz

C2 - 23549839

VL - 84

SP - 569

EP - 575

JO - NERVENARZT

JF - NERVENARZT

SN - 0028-2804

IS - 5

ER -