Application of a single-flicker online SSVEP BCI for spatial navigation

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Application of a single-flicker online SSVEP BCI for spatial navigation. / Chen, Jingjing; Zhang, Dan; Engel, Andreas K; Gong, Qin; Maye, Alexander.

in: PLOS ONE, Jahrgang 12, Nr. 5, 31.05.2017, S. e0178385.

Publikationen: SCORING: Beitrag in Fachzeitschrift/ZeitungSCORING: ZeitschriftenaufsatzForschungBegutachtung

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@article{23a7cabe12c94d7f828e9de15860b228,
title = "Application of a single-flicker online SSVEP BCI for spatial navigation",
abstract = "A promising approach for brain-computer interfaces (BCIs) employs the steady-state visual evoked potential (SSVEP) for extracting control information. Main advantages of these SSVEP BCIs are a simple and low-cost setup, little effort to adjust the system parameters to the user and comparatively high information transfer rates (ITR). However, traditional frequency-coded SSVEP BCIs require the user to gaze directly at the selected flicker stimulus, which is liable to cause fatigue or even photic epileptic seizures. The spatially coded SSVEP BCI we present in this article addresses this issue. It uses a single flicker stimulus that appears always in the extrafoveal field of view, yet it allows the user to control four control channels. We demonstrate the embedding of this novel SSVEP stimulation paradigm in the user interface of an online BCI for navigating a 2-dimensional computer game. Offline analysis of the training data reveals an average classification accuracy of 96.9±1.64%, corresponding to an information transfer rate of 30.1±1.8 bits/min. In online mode, the average classification accuracy reached 87.9±11.4%, which resulted in an ITR of 23.8±6.75 bits/min. We did not observe a strong relation between a subject's offline and online performance. Analysis of the online performance over time shows that users can reliably control the new BCI paradigm with stable performance over at least 30 minutes of continuous operation.",
keywords = "Adult, Brain-Computer Interfaces, Female, Flicker Fusion, Humans, Male, Spatial Navigation, Video Games, Young Adult, Journal Article",
author = "Jingjing Chen and Dan Zhang and Engel, {Andreas K} and Qin Gong and Alexander Maye",
year = "2017",
month = may,
day = "31",
doi = "10.1371/journal.pone.0178385",
language = "English",
volume = "12",
pages = "e0178385",
journal = "PLOS ONE",
issn = "1932-6203",
publisher = "Public Library of Science",
number = "5",

}

RIS

TY - JOUR

T1 - Application of a single-flicker online SSVEP BCI for spatial navigation

AU - Chen, Jingjing

AU - Zhang, Dan

AU - Engel, Andreas K

AU - Gong, Qin

AU - Maye, Alexander

PY - 2017/5/31

Y1 - 2017/5/31

N2 - A promising approach for brain-computer interfaces (BCIs) employs the steady-state visual evoked potential (SSVEP) for extracting control information. Main advantages of these SSVEP BCIs are a simple and low-cost setup, little effort to adjust the system parameters to the user and comparatively high information transfer rates (ITR). However, traditional frequency-coded SSVEP BCIs require the user to gaze directly at the selected flicker stimulus, which is liable to cause fatigue or even photic epileptic seizures. The spatially coded SSVEP BCI we present in this article addresses this issue. It uses a single flicker stimulus that appears always in the extrafoveal field of view, yet it allows the user to control four control channels. We demonstrate the embedding of this novel SSVEP stimulation paradigm in the user interface of an online BCI for navigating a 2-dimensional computer game. Offline analysis of the training data reveals an average classification accuracy of 96.9±1.64%, corresponding to an information transfer rate of 30.1±1.8 bits/min. In online mode, the average classification accuracy reached 87.9±11.4%, which resulted in an ITR of 23.8±6.75 bits/min. We did not observe a strong relation between a subject's offline and online performance. Analysis of the online performance over time shows that users can reliably control the new BCI paradigm with stable performance over at least 30 minutes of continuous operation.

AB - A promising approach for brain-computer interfaces (BCIs) employs the steady-state visual evoked potential (SSVEP) for extracting control information. Main advantages of these SSVEP BCIs are a simple and low-cost setup, little effort to adjust the system parameters to the user and comparatively high information transfer rates (ITR). However, traditional frequency-coded SSVEP BCIs require the user to gaze directly at the selected flicker stimulus, which is liable to cause fatigue or even photic epileptic seizures. The spatially coded SSVEP BCI we present in this article addresses this issue. It uses a single flicker stimulus that appears always in the extrafoveal field of view, yet it allows the user to control four control channels. We demonstrate the embedding of this novel SSVEP stimulation paradigm in the user interface of an online BCI for navigating a 2-dimensional computer game. Offline analysis of the training data reveals an average classification accuracy of 96.9±1.64%, corresponding to an information transfer rate of 30.1±1.8 bits/min. In online mode, the average classification accuracy reached 87.9±11.4%, which resulted in an ITR of 23.8±6.75 bits/min. We did not observe a strong relation between a subject's offline and online performance. Analysis of the online performance over time shows that users can reliably control the new BCI paradigm with stable performance over at least 30 minutes of continuous operation.

KW - Adult

KW - Brain-Computer Interfaces

KW - Female

KW - Flicker Fusion

KW - Humans

KW - Male

KW - Spatial Navigation

KW - Video Games

KW - Young Adult

KW - Journal Article

U2 - 10.1371/journal.pone.0178385

DO - 10.1371/journal.pone.0178385

M3 - SCORING: Journal article

C2 - 28562624

VL - 12

SP - e0178385

JO - PLOS ONE

JF - PLOS ONE

SN - 1932-6203

IS - 5

ER -