An augmented reality home-training system based on the mirror training and imagery approach

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An augmented reality home-training system based on the mirror training and imagery approach. / Trojan, Jörg; Diers, Martin; Fuchs, Xaver; Bach, Felix; Bekrater-Bodmann, Robin; Foell, Jens; Kamping, Sandra; Rance, Mariela; Maaß, Heiko; Flor, Herta.

in: BEHAV RES METHODS, Jahrgang 46, Nr. 3, 09.2014, S. 634-40.

Publikationen: SCORING: Beitrag in Fachzeitschrift/ZeitungSCORING: ZeitschriftenaufsatzForschungBegutachtung

Harvard

Trojan, J, Diers, M, Fuchs, X, Bach, F, Bekrater-Bodmann, R, Foell, J, Kamping, S, Rance, M, Maaß, H & Flor, H 2014, 'An augmented reality home-training system based on the mirror training and imagery approach', BEHAV RES METHODS, Jg. 46, Nr. 3, S. 634-40. https://doi.org/10.3758/s13428-013-0412-4

APA

Trojan, J., Diers, M., Fuchs, X., Bach, F., Bekrater-Bodmann, R., Foell, J., Kamping, S., Rance, M., Maaß, H., & Flor, H. (2014). An augmented reality home-training system based on the mirror training and imagery approach. BEHAV RES METHODS, 46(3), 634-40. https://doi.org/10.3758/s13428-013-0412-4

Vancouver

Bibtex

@article{f7a3e2bb855446b38f58e285111d6616,
title = "An augmented reality home-training system based on the mirror training and imagery approach",
abstract = "Mirror training and movement imagery have been demonstrated to be effective in treating several clinical conditions, such as phantom limb pain, stroke-induced hemiparesis, and complex regional pain syndrome. This article presents an augmented reality home-training system based on the mirror and imagery treatment approaches for hand training. A head-mounted display equipped with cameras captures one hand held in front of the body, mirrors this hand, and displays it in real time in a set of four different training tasks: (1) flexing fingers in a predefined sequence, (2) moving the hand into a posture fitting into a silhouette template, (3) driving a {"}Snake{"} video game with the index finger, and (4) grasping and moving a virtual ball. The system records task performance and transfers these data to a central server via the Internet, allowing monitoring of training progress. We evaluated the system by having 7 healthy participants train with it over the course of ten sessions of 15-min duration. No technical problems emerged during this time. Performance indicators showed that the system achieves a good balance between relatively easy and more challenging tasks and that participants improved significantly over the training sessions. This suggests that the system is well suited to maintain motivation in patients, especially when it is used for a prolonged period of time.",
keywords = "Adult, Complex Regional Pain Syndromes, Equipment Design, Female, Fingers, Hand, Hand Strength, Humans, Imagery (Psychotherapy), Male, Middle Aged, Movement, Paresis, Phantom Limb, Reproducibility of Results, Stroke, Video Games, Young Adult",
author = "J{\"o}rg Trojan and Martin Diers and Xaver Fuchs and Felix Bach and Robin Bekrater-Bodmann and Jens Foell and Sandra Kamping and Mariela Rance and Heiko Maa{\ss} and Herta Flor",
year = "2014",
month = sep,
doi = "10.3758/s13428-013-0412-4",
language = "English",
volume = "46",
pages = "634--40",
journal = "BEHAV RES METHODS",
issn = "1554-351X",
publisher = "Springer New York",
number = "3",

}

RIS

TY - JOUR

T1 - An augmented reality home-training system based on the mirror training and imagery approach

AU - Trojan, Jörg

AU - Diers, Martin

AU - Fuchs, Xaver

AU - Bach, Felix

AU - Bekrater-Bodmann, Robin

AU - Foell, Jens

AU - Kamping, Sandra

AU - Rance, Mariela

AU - Maaß, Heiko

AU - Flor, Herta

PY - 2014/9

Y1 - 2014/9

N2 - Mirror training and movement imagery have been demonstrated to be effective in treating several clinical conditions, such as phantom limb pain, stroke-induced hemiparesis, and complex regional pain syndrome. This article presents an augmented reality home-training system based on the mirror and imagery treatment approaches for hand training. A head-mounted display equipped with cameras captures one hand held in front of the body, mirrors this hand, and displays it in real time in a set of four different training tasks: (1) flexing fingers in a predefined sequence, (2) moving the hand into a posture fitting into a silhouette template, (3) driving a "Snake" video game with the index finger, and (4) grasping and moving a virtual ball. The system records task performance and transfers these data to a central server via the Internet, allowing monitoring of training progress. We evaluated the system by having 7 healthy participants train with it over the course of ten sessions of 15-min duration. No technical problems emerged during this time. Performance indicators showed that the system achieves a good balance between relatively easy and more challenging tasks and that participants improved significantly over the training sessions. This suggests that the system is well suited to maintain motivation in patients, especially when it is used for a prolonged period of time.

AB - Mirror training and movement imagery have been demonstrated to be effective in treating several clinical conditions, such as phantom limb pain, stroke-induced hemiparesis, and complex regional pain syndrome. This article presents an augmented reality home-training system based on the mirror and imagery treatment approaches for hand training. A head-mounted display equipped with cameras captures one hand held in front of the body, mirrors this hand, and displays it in real time in a set of four different training tasks: (1) flexing fingers in a predefined sequence, (2) moving the hand into a posture fitting into a silhouette template, (3) driving a "Snake" video game with the index finger, and (4) grasping and moving a virtual ball. The system records task performance and transfers these data to a central server via the Internet, allowing monitoring of training progress. We evaluated the system by having 7 healthy participants train with it over the course of ten sessions of 15-min duration. No technical problems emerged during this time. Performance indicators showed that the system achieves a good balance between relatively easy and more challenging tasks and that participants improved significantly over the training sessions. This suggests that the system is well suited to maintain motivation in patients, especially when it is used for a prolonged period of time.

KW - Adult

KW - Complex Regional Pain Syndromes

KW - Equipment Design

KW - Female

KW - Fingers

KW - Hand

KW - Hand Strength

KW - Humans

KW - Imagery (Psychotherapy)

KW - Male

KW - Middle Aged

KW - Movement

KW - Paresis

KW - Phantom Limb

KW - Reproducibility of Results

KW - Stroke

KW - Video Games

KW - Young Adult

U2 - 10.3758/s13428-013-0412-4

DO - 10.3758/s13428-013-0412-4

M3 - SCORING: Journal article

C2 - 24338625

VL - 46

SP - 634

EP - 640

JO - BEHAV RES METHODS

JF - BEHAV RES METHODS

SN - 1554-351X

IS - 3

ER -