Adding virtual plants leads to higher cognitive performance and psychological well-being in virtual reality

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Adding virtual plants leads to higher cognitive performance and psychological well-being in virtual reality. / Mostajeran, Fariba; Steinicke, Frank; Reinhart, Sarah; Stuerzlinger, Wolfgang; Riecke, Bernhard E; Kühn, Simone.

in: SCI REP-UK, Jahrgang 13, Nr. 1, 17.05.2023, S. 8053.

Publikationen: SCORING: Beitrag in Fachzeitschrift/ZeitungSCORING: ZeitschriftenaufsatzForschungBegutachtung

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@article{339bc35596fa4f3998c5d1677dfac547,
title = "Adding virtual plants leads to higher cognitive performance and psychological well-being in virtual reality",
abstract = "Previous research has shown the positive effects of exposure to real and virtual nature. To investigate how such benefits might generalize to ever-more-prevalent virtual workplaces, we examined the effects of the absence or presence of virtual plants in an office environment in Virtual Reality (VR) on users' cognitive performance and psychological well-being. The results of our user study with 39 participants show that in the presence of virtual plants, participants performed significantly better in both short-term memory and creativity tasks. Furthermore, they reported higher psychological well-being scores, including positive affect and attentive coping, whilst reporting lower feelings of anger and aggression after exposure to virtual plants in VR. The virtual office with plants was also perceived as more restorative and induced a higher sense of presence. Overall, these results highlight how the presence of virtual plants in VR can have positive influences on users, and therefore, constitute important design considerations when developing future working and learning spaces.",
keywords = "Humans, Psychological Well-Being, Virtual Reality, Attention, Emotions, Cognition",
author = "Fariba Mostajeran and Frank Steinicke and Sarah Reinhart and Wolfgang Stuerzlinger and Riecke, {Bernhard E} and Simone K{\"u}hn",
note = "{\textcopyright} 2023. The Author(s).",
year = "2023",
month = may,
day = "17",
doi = "10.1038/s41598-023-34718-3",
language = "English",
volume = "13",
pages = "8053",
journal = "SCI REP-UK",
issn = "2045-2322",
publisher = "NATURE PUBLISHING GROUP",
number = "1",

}

RIS

TY - JOUR

T1 - Adding virtual plants leads to higher cognitive performance and psychological well-being in virtual reality

AU - Mostajeran, Fariba

AU - Steinicke, Frank

AU - Reinhart, Sarah

AU - Stuerzlinger, Wolfgang

AU - Riecke, Bernhard E

AU - Kühn, Simone

N1 - © 2023. The Author(s).

PY - 2023/5/17

Y1 - 2023/5/17

N2 - Previous research has shown the positive effects of exposure to real and virtual nature. To investigate how such benefits might generalize to ever-more-prevalent virtual workplaces, we examined the effects of the absence or presence of virtual plants in an office environment in Virtual Reality (VR) on users' cognitive performance and psychological well-being. The results of our user study with 39 participants show that in the presence of virtual plants, participants performed significantly better in both short-term memory and creativity tasks. Furthermore, they reported higher psychological well-being scores, including positive affect and attentive coping, whilst reporting lower feelings of anger and aggression after exposure to virtual plants in VR. The virtual office with plants was also perceived as more restorative and induced a higher sense of presence. Overall, these results highlight how the presence of virtual plants in VR can have positive influences on users, and therefore, constitute important design considerations when developing future working and learning spaces.

AB - Previous research has shown the positive effects of exposure to real and virtual nature. To investigate how such benefits might generalize to ever-more-prevalent virtual workplaces, we examined the effects of the absence or presence of virtual plants in an office environment in Virtual Reality (VR) on users' cognitive performance and psychological well-being. The results of our user study with 39 participants show that in the presence of virtual plants, participants performed significantly better in both short-term memory and creativity tasks. Furthermore, they reported higher psychological well-being scores, including positive affect and attentive coping, whilst reporting lower feelings of anger and aggression after exposure to virtual plants in VR. The virtual office with plants was also perceived as more restorative and induced a higher sense of presence. Overall, these results highlight how the presence of virtual plants in VR can have positive influences on users, and therefore, constitute important design considerations when developing future working and learning spaces.

KW - Humans

KW - Psychological Well-Being

KW - Virtual Reality

KW - Attention

KW - Emotions

KW - Cognition

U2 - 10.1038/s41598-023-34718-3

DO - 10.1038/s41598-023-34718-3

M3 - SCORING: Journal article

C2 - 37198210

VL - 13

SP - 8053

JO - SCI REP-UK

JF - SCI REP-UK

SN - 2045-2322

IS - 1

ER -